Tuesday, December 22, 2015

Post-Apocalyptic RPG Playtest Freebie

Happy Saturnalia or other non-specific holiday. I've finally broken the cycle of playing the Game that Shall Not Be Mentioned and feeling happily productive again seeing Misty Isles of the Eld in layout, writing What Ho, Frog Demons and in the final stretch of finishing a Space Habitat generation chapter for Trey Causey's upcoming Strange Stars OSR supplement.

In fact I've been productive enough to push out another iteration of Anarchy RPG (alternate title the less sophomoric Fucking Anarchy and Shit), a d100 BRP-like hack of Evan Elkins and I's unpublished Feudal Anarchy. Think a bloody scavanger game somewhere between Fallout, Mad Max, Kung Fu 2100 and spaghetti westerns. The heart of it is a souped up version of FA's lifepath like chargen.

I will be running some playtest, grow-the-rules bottom-up sessions online at Google Plus over the holidays and next couple months. Let me know if you want in. 

So anywho here's a free version of 0.2 with two alternate, utterly unofficial (though very nice) covers by Trey. Download it here and here

Anarchy 0.3 will add:
1. Miscellaneous starting artifacts and gear table.
2. Advanced Vocations for chargen.
3. A ton of new gear.
4. A ton of guns and other weapons. Naturally.
5. Car chase and combat rules.

6. Bestiary.  

Thursday, December 10, 2015

Coming Soon Misty Isles of the Eld

The best of news, after seven tough love editorial iterations The Misty Isles of the Eld is in layout. I am proud as hell again that we decided to take what were supposed to be 16-20 page mini-adventures and hammer them into fully-realized adventures.

Like Fever-Dreaming Marlinko, the Isles is longer and more content heavy than the original Slumbering Ursine Dunes main adventure (clocking in at over 72 pages). It's a pleasure to create in itself (my main motivation in being involved with the Hydra Cooperative) and we wanted to make sure that those who took the risk of backing us feel that the good faith and support is being paid back in spades.
The Eld naval port

What you can expect in the Isles:
Tons of art. The ever-talented and prolific Luka Rejec has packed the thing with his superbly quirky art. Expect to see something like 4-5 times the amount of illustrations than in the Dunes and Marlinko (and what art too). The unfinished front and back cover that mirror the complicated dual nature of the Isles (a section of a horrible cold dimension transposed onto a pastoral mythic wilderness) you can see down below at the very bottom.

Four dungeons. One large one (the body horror-industrial Vat Complex) with its menacing sealed off-west wing, body-horrific industrial process and gates to pocket dimensions. The flying god-prison Monument Five, meth-fruit Plantation House and Colonel Zogg's Pagoda Bunker are all in there.

Full “extra-planar” pointcrawl. The wilderness crawl spreads over one main isle and two smaller islets subdivided by massive, movable grubs. Nearly each one of the sites has a corresponding Luka illustrations.

An “Anti-Chaos Index.” A backwards version of the dynamic sandbox tool I use in the campaign and in both previous adventures. Through their actions the players shape the very reality of the Isles. Sometimes for the better, sometimes for the worst, but always for the weird.

A slew of new otherwordly monsters (some truly wonderful examples by Robert Parker).

A large collection of bizarre technological Eldish artifacts and treasure. Includes a random generator for miscellaneous artifacts picked up.

A new psionicist player class, the Psychonaut, with a soft scifi twist. Including its own powers and mutations.

God-Torture Artist at Work
Grub-Ridge in motion
Front Cover (Pastoral). Work in Progress.
Back Cover (the Cold Hell).